Public Properties
BoundaryIndices |
Gets indices into Positions that define the boundary positions that surround the mesh. The indices returned consider the three components of a position (x, y, and z) as a single array element. Multiply the index by 3 to get the location of the x component in Positions. |
BoundaryPolylineType |
Gets the Polyline Type of Boundary Positions. |
BoundaryPositions |
Gets the boundary positions that surround the mesh. Three array elements (in the order x, y, z) constitute one position. |
BoundaryPositionsWindingOrder |
Gets the winding order of Boundary Positions. |
Granularity |
Gets the granularity, in radians, used when the triangulation was computed. Lower granularities are more precise but create more triangles. |
See Also
IAgStkGraphicsSurfaceTriangulatorResult Overview | Triangle Mesh Primitive Overview - Triangulators | IAgStkGraphicsSurfaceExtentTriangulatorInitializer | IAgStkGraphicsSurfacePolygonTriangulatorInitializer | IAgStkGraphicsTriangleMeshPrimitive | IAgStkGraphicsSurfaceMeshPrimitive | IAgStkGraphicsPolylinePrimitive