Description
Initializes the overlay with a specified
background texture. The size of the overlay will be the same as the
size of the texture.
Syntax
Parameters
Example
Shows the format of
the Position and Size parameters when creating a texture screen
overlay.
| [C#] |
Copy Code
|
Array position = new object[]
{
0,
0,
AgEStkGraphicsScreenOverlayUnit.eStkGraphicsScreenOverlayUnitPixels,
AgEStkGraphicsScreenOverlayUnit.eStkGraphicsScreenOverlayUnitPixels
};
Array size = new object[]
{
100,
200,
AgEStkGraphicsScreenOverlayUnit.eStkGraphicsScreenOverlayUnitPixels,
AgEStkGraphicsScreenOverlayUnit.eStkGraphicsScreenOverlayUnitPixels
};
IAgStkGraphicsTextureScreenOverlay screenOverlay = sceneManager.Initializers.TextureScreenOverlay.InitializeWithPositionSize(ref position, ref size);
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Shows the format of
the Position and Size parameters when creating a texture screen
overlay.
| [Visual Basic .NET] |
Copy Code
|
Dim
position As Array = New
Object() {0, 0,
AgEStkGraphicsScreenOverlayUnit.eStkGraphicsScreenOverlayUnitPixels,
AgEStkGraphicsScreenOverlayUnit.eStkGraphicsScreenOverlayUnitPixels}
Dim size As Array =
New Object() {100, 200,
AgEStkGraphicsScreenOverlayUnit.eStkGraphicsScreenOverlayUnitPixels,
AgEStkGraphicsScreenOverlayUnit.eStkGraphicsScreenOverlayUnitPixels}
Dim screenOverlay As IAgStkGraphicsTextureScreenOverlay =
sceneManager.Initializers.TextureScreenOverlay.InitializeWithPositionSize(position,
size)
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See Also