Description
Persistence time, the length of time the sensor's footprint remains visible during animation. Used to display sensor footprints for a specified period of time so that you can determine quickly and easily whether coverage requirements are being met. Uses Time Dimension
Property type
Read-write property
Syntax
| [Visual Basic .NET] |
|---|
Public Property Persistence() As Double
|
| [C#] |
|---|
public double Persistence {get; set;}
|
| [Managed C++] |
|---|
public: __property double get_Persistence(); public: __property void set_Persistence( double );
|
| [Unmanaged C++] |
|---|
public: HRESULT get_Persistence( double * pRetVal ); public: HRESULT put_Persistence( double NewPersistence );
|
| [Java] |
|---|
public double getPersistence();public void setPersistence( double );
|
See Also