The result from a triangulation of a solid: a triangle mesh defined using an indexed triangle list and positions outlining the solid. It is recommended to visualize the solid using a Solid Primitive. Although, if only the fill is desired for visualization, a Triangle Mesh Primitive with Render Back Then Front Faces set to
true
can be used. Likewise, if only the outline is desired, a Polyline Primitive can be used.Implemented Interface |
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IAgStkGraphicsSolidTriangulatorResult |
IAgStkGraphicsTriangulatorResult |