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AgEStkGraphicsSurfaceMeshRenderingMethod Enumeration
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Description

Rendering methods available for use by the surface mesh primitive. Different methods may have different performance characteristics and require different video card support. When in doubt, use Automatic.

Members

MemberValueDescription
eStkGraphicsSurfaceMeshRenderingMethodGeometryShader0Render the surface mesh using a geometry shader. Requires OpenGL 3.0 or 2.0 with the ARB_geometry_shader4 extension.
eStkGraphicsSurfaceMeshRenderingMethodVertexShader1Render the surface mesh using a vertex shader. Requires OpenGL 2.0 or 1.5 with the following extensions:
eStkGraphicsSurfaceMeshRenderingMethodAutomatic2Render the surface mesh using an automatically selected method based on the capabilities of the video card.

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