Description
Adjusts the band levels of the source raster linearly.
Public Methods
Example
Adjust the color levels of an image
[C#] | Copy Code |
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IAgStkGraphicsSceneManager manager = ((IAgScenario)root.CurrentScenario).SceneManager;
IAgStkGraphicsScreenOverlayCollectionBase overlayManager = (IAgStkGraphicsScreenOverlayCollectionBase)manager.ScreenOverlays.Overlays;
IAgStkGraphicsRaster image = manager.Initializers.Raster.InitializeWithStringUri(
imageFile);
IAgStkGraphicsLevelsFilter levelsFilter = manager.Initializers.LevelsFilter.Initialize();
levelsFilter.SetLevelAdjustment(AgEStkGraphicsRasterBand.eStkGraphicsRasterBandBlue, -255);
levelsFilter.SetLevelAdjustment(AgEStkGraphicsRasterBand.eStkGraphicsRasterBandGreen, -255);
image.ApplyInPlace((IAgStkGraphicsRasterFilter)levelsFilter);
IAgStkGraphicsRendererTexture2D texture = manager.Textures.FromRaster(image);
IAgStkGraphicsTextureScreenOverlay overlay = manager.Initializers.TextureScreenOverlay.Initialize();
((IAgStkGraphicsOverlay)overlay).Width = 0.2;
((IAgStkGraphicsOverlay)overlay).WidthUnit = AgEStkGraphicsScreenOverlayUnit.eStkGraphicsScreenOverlayUnitFraction;
((IAgStkGraphicsOverlay)overlay).Height = 0.2;
((IAgStkGraphicsOverlay)overlay).HeightUnit = AgEStkGraphicsScreenOverlayUnit.eStkGraphicsScreenOverlayUnitFraction;
((IAgStkGraphicsOverlay)overlay).Origin = AgEStkGraphicsScreenOverlayOrigin.eStkGraphicsScreenOverlayOriginBottomRight;
overlay.Texture = texture;
overlayManager.Add((IAgStkGraphicsScreenOverlay)overlay);
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Adjust the color levels of an image
[Visual Basic .NET] | Copy Code |
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Dim manager As IAgStkGraphicsSceneManager = DirectCast(root.CurrentScenario, IAgScenario).SceneManager Dim overlayManager As IAgStkGraphicsScreenOverlayCollectionBase = DirectCast(manager.ScreenOverlays.Overlays, IAgStkGraphicsScreenOverlayCollectionBase)
Dim image As IAgStkGraphicsRaster = manager.Initializers.Raster.InitializeWithStringUri( _ imageFile)
Dim levelsFilter As IAgStkGraphicsLevelsFilter = manager.Initializers.LevelsFilter.Initialize() levelsFilter.SetLevelAdjustment(AgEStkGraphicsRasterBand.eStkGraphicsRasterBandBlue, -255) levelsFilter.SetLevelAdjustment(AgEStkGraphicsRasterBand.eStkGraphicsRasterBandGreen, -255) image.ApplyInPlace(DirectCast(levelsFilter, IAgStkGraphicsRasterFilter))
Dim texture As IAgStkGraphicsRendererTexture2D = manager.Textures.FromRaster(image)
Dim overlay As IAgStkGraphicsTextureScreenOverlay = manager.Initializers.TextureScreenOverlay.Initialize() DirectCast(overlay, IAgStkGraphicsOverlay).Width = 0.2 DirectCast(overlay, IAgStkGraphicsOverlay).WidthUnit = AgEStkGraphicsScreenOverlayUnit.eStkGraphicsScreenOverlayUnitFraction DirectCast(overlay, IAgStkGraphicsOverlay).Height = 0.2 DirectCast(overlay, IAgStkGraphicsOverlay).HeightUnit = AgEStkGraphicsScreenOverlayUnit.eStkGraphicsScreenOverlayUnitFraction overlay.Texture = texture DirectCast(overlay, IAgStkGraphicsOverlay).Origin = AgEStkGraphicsScreenOverlayOrigin.eStkGraphicsScreenOverlayOriginBottomRight
overlayManager.Add(DirectCast(overlay, IAgStkGraphicsScreenOverlay))
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CoClasses that Implement IAgStkGraphicsLevelsFilter