Initializes a marker batch primitive with the specified sizeSource and sortOrder. This is equivalent to constructing a marker batch with the specified sizeSource, the specified sortOrder, a Set Hint of
Frequent
, and a Marker Batch Rendering Method of Automatic
.[Visual Basic .NET] |
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Public Function InitializeWithSizeSourceAndSortOrder( _ ByVal SizeSource As AgEStkGraphicsMarkerBatchSizeSource, _ ByVal SortOrder As AgEStkGraphicsMarkerBatchSortOrder _ ) As IAgStkGraphicsMarkerBatchPrimitive |
[C#] |
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public IAgStkGraphicsMarkerBatchPrimitive InitializeWithSizeSourceAndSortOrder( |
[Managed C++] |
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public: IAgStkGraphicsMarkerBatchPrimitive^ InitializeWithSizeSourceAndSortOrder( |
[Java] |
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public IAgStkGraphicsMarkerBatchPrimitive initializeWithSizeSourceAndSortOrder( |
[Unmanaged C++] |
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public: HRESULT InitializeWithSizeSourceAndSortOrder( |
- SizeSource
Determines the source used for the size of markers in the batch.Member Value Description eStkGraphicsMarkerBatchSizeSourceFromTexture 0 The size of each marker is the same as the size of its texture. If the marker is not textured, the user defined size is used instead. eStkGraphicsMarkerBatchSizeSourceUserDefined 1 The size of each marker in the marker batch is user defined. Either all markers have the same size (MarkerBatchPrimitive.Size) or each marker has a user defined size (MarkerBatchPrimitiveOptionalParameters.SetSizes). - SortOrder
The order in which markers in the batch should be sorted before rendering.Member Value Description eStkGraphicsMarkerBatchSortOrderBackToFront 0 The markers are sorted in back to front order before rendering. For overlapping translucent markers, this enables correct blending results. This may not perform as well as ByTexture
since the CPU has to sort the markers when the camera moves or a marker changes position.eStkGraphicsMarkerBatchSortOrderFrontToBack 1 The markers are sorted in front to back order before rendering. For overlapping opaque markers, this can enable the GPU to quickly eliminate markers that are hidden behind other markers. In many cases, this may not perform as well as ByTexture
since the CPU has to sort the markers when the camera moves or a marker changes position.eStkGraphicsMarkerBatchSortOrderByTexture 2 The markers are sorted by texture. This minimizes costly texture changes during rendering and does not require resorting when the camera moves or a marker changes position.