AGI STK Graphics 11Send comments on this topic.
Supported Method (IAgStkGraphicsMarkerBatchPrimitiveFactory)
See Also 
RenderingMethod
The rendering method to check support for.
Windows






Windows & Linux

Description

Determines whether or not the video card supports the marker batch primitive with the given renderingMethod.

Syntax

[Visual Basic .NET]
Public Function Supported( _
   ByVal RenderingMethod As AgEStkGraphicsMarkerBatchRenderingMethod _
) As Boolean
[Managed C++]
public: bool Supported(
   AgEStkGraphicsMarkerBatchRenderingMethod RenderingMethod
);
[Java]
public bool supported(
   AgEStkGraphicsMarkerBatchRenderingMethod RenderingMethod
);
[Unmanaged C++]
public: HRESULT Supported(
   AgEStkGraphicsMarkerBatchRenderingMethod RenderingMethod,
   VARIANT_BOOL * ReturnValue
);

Parameters

RenderingMethod
MemberValueDescription
eStkGraphicsMarkerBatchRenderingMethodGeometryShader0Render the marker batch using a geometry shader. Requires OpenGL 3.0 or 2.0 with the ARB_geometry_shader4 extension.
eStkGraphicsMarkerBatchRenderingMethodVertexShader1Render the marker batch using a vertex shader. Requires OpenGL 2.0 or 1.5 with the following extensions:
eStkGraphicsMarkerBatchRenderingMethodAutomatic2Render the marker batch using an automatically selected method based on the capabilities of the video card.
eStkGraphicsMarkerBatchRenderingMethodFixedFunction3Render the marker batch using the fixed function pipeline. Generally, this is the slowest method but it supports all video cards.
The rendering method to check support for.

See Also

© 2018 Analytical Graphics, Inc. All Rights Reserved.