Description
Gets or sets the per-batch texture coordinate, which is applied to each marker in the batch. The array contains the texture coordinates arranged in the order s, t, p, q.
Property type
Read-write property
Syntax
[Visual Basic .NET] |
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Public Property TextureCoordinate() As System.Array
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[C#] |
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public System.Array TextureCoordinate {get; set;}
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[Managed C++] |
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public: __property System::Array^ get_TextureCoordinate(); public: __property void set_TextureCoordinate( System::Array ^ );
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[Unmanaged C++] |
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public: HRESULT get_TextureCoordinate( SAFEARRAY ** ppRetVal ); public: HRESULT put_TextureCoordinate( SAFEARRAY * pNewTextureCoordinate );
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[Java] |
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public Object[] getTextureCoordinate();public void setTextureCoordinate( Object[] );
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Remarks
Example
Shows the format of the marker batch's TextureCoordinate property.
[C#] | Copy Code |
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Array coordinates = new object[]
{
0,
0,
1,
1
};
markerBatch.TextureCoordinate = coordinates;
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Shows the format of the marker batch's TextureCoordinate property.
[Visual Basic .NET] | Copy Code |
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Dim coordinates As Array = New Object() {0, 0, 1, 1}
markerBatch.TextureCoordinate = coordinates
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See Also