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PrecisionExponent Property (IAgStkGraphicsPrimitiveManager)
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Windows






Windows & Linux

Description

Gets or sets the exponent used to compute the maximum precision for primitive rendering. For example, a value of -3 indicates the maximum precision of 2^-3, 0.125 m along the x, y, or z axis. The worst case precision, taking into account all axes, is sqrt(3 * (2^-3)^2), 0.2165 m. The default is -2.

Property type

Read-write property

Syntax

[Visual Basic .NET]
Public Property PrecisionExponent() As Integer
[C#]
public int PrecisionExponent {get; set;}
[Managed C++]
public: __property int get_PrecisionExponent();
public: __property void set_PrecisionExponent(
   int
);
[Unmanaged C++]
public: HRESULT get_PrecisionExponent(
   int * pRetVal
);
public: HRESULT put_PrecisionExponent(
   int NewPrecisionExponent
);
[Java]
public ppInteger getPrecisionExponent();public void setPrecisionExponent(
   ppInteger
);

See Also

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