Description
Gets or sets the exponent used to compute the maximum precision for primitive rendering. For example, a value of -3 indicates the maximum precision of 2^-3, 0.125 m along the x, y, or z axis. The worst case precision, taking into account all axes, is sqrt(3 * (2^-3)^2), 0.2165 m. The default is -2.
Property type
Read-write property
Syntax
| [Visual Basic .NET] |
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Public Property PrecisionExponent() As Integer
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| [C#] |
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public int PrecisionExponent {get; set;}
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| [Managed C++] |
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public: __property int get_PrecisionExponent(); public: __property void set_PrecisionExponent( int );
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| [Unmanaged C++] |
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public: HRESULT get_PrecisionExponent( int * pRetVal ); public: HRESULT put_PrecisionExponent( int NewPrecisionExponent );
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| [Java] |
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public ppInteger getPrecisionExponent();public void setPrecisionExponent( ppInteger );
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See Also