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TerrainMeshPixelError Property (IAgStkGraphicsSceneGlobeOverlaySettings)
See Also 
Windows






Windows & Linux

Description

Gets or sets the pixel error for terrain meshes. This is the number of pixels that the rendered terrain is different from the actual terrain data. The default is 2.0 pixels.

Property type

Read-write property

Syntax

[Visual Basic .NET]
Public Property TerrainMeshPixelError() As Double
[C#]
public double TerrainMeshPixelError {get; set;}
[Managed C++]
public: __property double get_TerrainMeshPixelError();
public: __property void set_TerrainMeshPixelError(
   double
);
[Unmanaged C++]
public: HRESULT get_TerrainMeshPixelError(
   double * pRetVal
);
public: HRESULT put_TerrainMeshPixelError(
   double NewTerrainMeshPixelError
);
[Java]
public double getTerrainMeshPixelError();public void setTerrainMeshPixelError(
   double
);

See Also

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