Gets or sets the matrix used to transform texture coordinates when a Texture is applied to this primitive.
Read-write property
[Visual Basic .NET] |
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Public Property TextureMatrix() As IAgStkGraphicsTextureMatrix |
[C#] |
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public IAgStkGraphicsTextureMatrix TextureMatrix {get; set;} |
[Managed C++] |
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public: __property IAgStkGraphicsTextureMatrix^ get_TextureMatrix(); |
[Unmanaged C++] |
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public: HRESULT get_TextureMatrix( |
[Java] |
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public IAgStkGraphicsTextureMatrix getTextureMatrix();public void setTextureMatrix( |
Performing transformations with the
TextureMatrix
over time can create effects such as water movement. See the Texture Matrix section of the Surface Mesh Primitive Overview for more information on using the TextureMatrix
.