Defines the triangle mesh using an indexed triangle list specified by positions, normals, indices, and optionalParameters. The mesh is rendered in the primitive's Reference Frame.
[Visual Basic .NET] |
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Public Sub SetWithOptionalParameters( _ ByRef Positions As System.Array, _ ByRef Normals As System.Array, _ ByRef Indices As System.Array, _ ByVal OptionalParameters As IAgStkGraphicsTriangleMeshPrimitiveOptionalParameters _ ) |
[C#] |
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public void SetWithOptionalParameters( |
[Managed C++] |
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public: void SetWithOptionalParameters( |
[Java] |
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public setWithOptionalParameters( |
[Unmanaged C++] |
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public: HRESULT SetWithOptionalParameters( |
- Positions
- An array containing positions (in the order x, y, z) for the triangle mesh.
- Normals
- An array containing the normals (in the order x, y, z) used for lighting the triangle mesh. There must be one normal for each position in positions.
- Indices
- An array of integers containing the indices into positions and normals. A set of x, y, and z elements is considered a single index. Every 3 indices represent 1 triangle.
- OptionalParameters
- Optional parameters corresponding to positions.
See Triangle Mesh Primitive Optional Parameters for details on how to define parameters.
Shows the format of the Positions, Normals and Indices parameters when updating a triangle mesh primitive.
[C#] | ![]() | |
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Shows the format of the Positions, Normals and Indices parameters when updating a triangle mesh primitive.
[Visual Basic .NET] | ![]() | |
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