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Texture Property (IAgStkGraphicsTriangleMeshPrimitive)
See Also 
Windows






Windows & Linux

Description

Gets or sets the texture to be drawn on the triangle mesh. Textures can be obtained from SceneManager.Textures.

Property type

Read-write property

Syntax

[Visual Basic .NET]
Public Property Texture() As IAgStkGraphicsRendererTexture2D
[C#]
public IAgStkGraphicsRendererTexture2D Texture {get; set;}
[Managed C++]
public: __property IAgStkGraphicsRendererTexture2D^ get_Texture();
public: __property void set_Texture(
   IAgStkGraphicsRendererTexture2D ^
);
[Unmanaged C++]
public: HRESULT get_Texture(
   IAgStkGraphicsRendererTexture2D ** ppRetVal
);
public: HRESULT put_Texture(
   IAgStkGraphicsRendererTexture2D * pNewTexture
);
[Java]
public IAgStkGraphicsRendererTexture2D getTexture();public void setTexture(
   IAgStkGraphicsRendererTexture2D
);

Remarks

If a texture is added to a triangle mesh, the mesh must be set with TriangleMeshOptionalParameters that have texture coordinates.

See Also

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