Renders a vector in the 3D scene. A vector is defined by a source (given by an ISystem) and a direction (given by an IVector or IPoint). Length is auto-calculated or can be set separately.
![]() | Gets or Sets whether the vector's label is displayed. |
![]() | Gets or Sets whether persistence lines are displayed. |
![]() | Gets or Sets whether the vector's magnitude is displayed. Formatter controls unit conversions. |
![]() | Gets or Sets whether the vector's RA-Dec is displayed. Formatter controls unit conversions. |
![]() | Gets or Sets whether the persistence sweep (triangles) is displayed. |
![]() | Gets or Sets whether the persistence trace (points) is displayed. |
![]() | Gets or Sets whether the persistence path should fade over time. |
![]() | Gets or Sets the a user-defined label. |
![]() | Gets or Sets the vector's source-to-arrow-tip length. |
![]() | Gets or Sets whether the primitive is lit. |
![]() | Gets or Sets the maximum length (in seconds) of the persistence path. |
![]() | Gets or Sets persistence point/line width. |
![]() | Gets or Sets whether vector's 'true scale' length (based on how the primitive was created) should be used. |
![]() | Gets or Sets the vector's width in pixels. As the camera distances changes from this primitive, the geometry will autoscale to maintain this thickness. |