Description
Persistence time, the length of time the sensor's footprint remains visible during animation. Used to display sensor footprints for a specified period of time so that you can determine quickly and easily whether coverage requirements are being met. Uses Time Dimension
Property type
Read-write property
Syntax
[Visual Basic .NET] |
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Public Property Persistence() As Double
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[C#] |
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public double Persistence {get; set;}
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[Managed C++] |
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public: __property double get_Persistence(); public: __property void set_Persistence( double );
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[Unmanaged C++] |
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public: HRESULT get_Persistence( double * pRetVal ); public: HRESULT put_Persistence( double NewPersistence );
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[Java] |
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public double getPersistence();public void setPersistence( double );
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See Also