Description
Gets or sets the per-batch texture coordinate, which is applied to each marker in the batch. The array contains the texture coordinates arranged in the order s, t, p, q.
Property type
Read-write property
Syntax
| [Visual Basic .NET] |
|---|
Public Property TextureCoordinate() As System.Array
|
| [C#] |
|---|
public System.Array TextureCoordinate {get; set;}
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| [Managed C++] |
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public: __property System::Array^ get_TextureCoordinate(); public: __property void set_TextureCoordinate( System::Array ^ );
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| [Unmanaged C++] |
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public: HRESULT get_TextureCoordinate( SAFEARRAY ** ppRetVal ); public: HRESULT put_TextureCoordinate( SAFEARRAY * pNewTextureCoordinate );
|
| [Java] |
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public Object[] getTextureCoordinate(); public void setTextureCoordinate( Object[] );
|
Remarks
Example
Shows the format of the marker batch's TextureCoordinate property.
| [C#] | Copy Code |
|---|
Array coordinates = new object[]
{
0,
0,
1,
1
};
markerBatch.TextureCoordinate = coordinates;
|
|
Shows the format of the marker batch's TextureCoordinate property.
| [Visual Basic .NET] | Copy Code |
|---|
Dim coordinates As Array = New Object() {0, 0, 1, 1}
markerBatch.TextureCoordinate = coordinates
|
|
See Also