Description
Gets or sets the minimum size of the overlay. The overlay will never be smaller than this size, even if the overlay's
Size is specified as a percentage of its parent and its parent is very small. It will also not become smaller than this size as a result of a
Scale transformation. The array elements represent the size of the overlay in the order width, height, width
Screen Overlay Unit, height
Screen Overlay Unit.
Property type
Read-write property
Syntax
| [Visual Basic .NET] |
|---|
Public Property MinimumSize() As System.Array
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| [C#] |
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public System.Array MinimumSize {get; set;}
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| [Managed C++] |
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public: __property System::Array^ get_MinimumSize(); public: __property void set_MinimumSize( System::Array ^ );
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| [Unmanaged C++] |
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public: HRESULT get_MinimumSize( SAFEARRAY ** ppRetVal ); public: HRESULT put_MinimumSize( SAFEARRAY * pNewMinimumSize );
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| [Java] |
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public Object[] getMinimumSize(); public void setMinimumSize( Object[] );
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Example
Shows the format of the overlay's MinimumSize property.
| [C#] | Copy Code |
|---|
Array minimumSize = new object[]
{
5,
5,
AgEStkGraphicsScreenOverlayUnit.eStkGraphicsScreenOverlayUnitPixels,
AgEStkGraphicsScreenOverlayUnit.eStkGraphicsScreenOverlayUnitPixels
};
overlay.MinimumSize = minimumSize;
|
|
Shows the format of the overlay's MinimumSize property.
| [Visual Basic .NET] | Copy Code |
|---|
Dim minimumSize As Array = New Object() {5, 5, AgEStkGraphicsScreenOverlayUnit.eStkGraphicsScreenOverlayUnitPixels, AgEStkGraphicsScreenOverlayUnit.eStkGraphicsScreenOverlayUnitPixels}
overlay.MinimumSize = minimumSize
|
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See Also