Determines whether or not the video card supports the surface mesh primitive with the given renderingMethod.
| [Visual Basic .NET] |
|---|
Public Function Supported( _ ByVal RenderingMethod As AgEStkGraphicsSurfaceMeshRenderingMethod _ ) As Boolean |
| [C#] |
|---|
public bool Supported( |
| [Managed C++] |
|---|
public: bool Supported( |
| [Java] |
|---|
public bool supported( |
| [Unmanaged C++] |
|---|
public: HRESULT Supported( |
- RenderingMethod
The rendering method to check support for.Member Value Description eStkGraphicsSurfaceMeshRenderingMethodGeometryShader 0 Render the surface mesh using a geometry shader. Requires OpenGL 3.0 or 2.0 with the ARB_geometry_shader4 extension. eStkGraphicsSurfaceMeshRenderingMethodVertexShader 1 Render the surface mesh using a vertex shader. Requires OpenGL 2.0 or 1.5 with the following extensions: eStkGraphicsSurfaceMeshRenderingMethodAutomatic 2 Render the surface mesh using an automatically selected method based on the capabilities of the video card.
