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AgEStkGraphicsSurfaceMeshRenderingMethod Enumeration
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Description

Rendering methods available for use by the surface mesh primitive. Different methods may have different performance characteristics and require different video card support. When in doubt, use <code>Automatic</code>.

Members

MemberValueDescription
eStkGraphicsSurfaceMeshRenderingMethodGeometryShader0Render the surface mesh using a geometry shader. Requires OpenGL 3.0 or 2.0 with the ARB_geometry_shader4 extension.
eStkGraphicsSurfaceMeshRenderingMethodVertexShader1Render the surface mesh using a vertex shader. Requires OpenGL 2.0 or 1.5 with the following extensions:
eStkGraphicsSurfaceMeshRenderingMethodAutomatic2Render the surface mesh using an automatically selected method based on the capabilities of the video card.

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