Computes the triangulation for a cylinder centered at the origin.
[Visual Basic .NET] |
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Public Function Compute( _ ByVal Length As Double, _ ByVal BottomRadius As Double, _ ByVal TopRadius As Double, _ ByVal Slices As Integer, _ ByVal CylinderFill As AgEStkGraphicsCylinderFill _ ) As |
[C#] |
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public IAgStkGraphicsSolidTriangulatorResult Compute( double Length, double BottomRadius, double TopRadius, int Slices, AgEStkGraphicsCylinderFill CylinderFill ); |
[Managed C++] |
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public: IAgStkGraphicsSolidTriangulatorResult^ Compute( double Length, double BottomRadius, double TopRadius, int Slices, AgEStkGraphicsCylinderFill CylinderFill ); |
[Java] |
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public IAgStkGraphicsSolidTriangulatorResult compute( double Length, double BottomRadius, double TopRadius, Integer Slices, AgEStkGraphicsCylinderFill CylinderFill ); |
[Unmanaged C++] |
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public: HRESULT Compute( double Length, double BottomRadius, double TopRadius, int Slices, AgEStkGraphicsCylinderFill CylinderFill, IAgStkGraphicsSolidTriangulatorResult ** ppRetVal ); |
- Length
- The length, in meters, of the cylinder along the z axis.
- BottomRadius
- The radius, in meters, of the cylinder's bottom cap.
- TopRadius
- The radius, in meters, of the cylinder's top cap.
- Slices
- The number of slices around the z axis.
- CylinderFill
- Flags enumeration indicating what cylinder faces should be filled. Values can be logically
or
ed together.