Description
Defines an inclusive distance interval, in meters, that determines when an object, such as a
primitive, is
rendered based on the distance, in meters, from the camera to the
Globe Overlay. This is different from
Distance Display Condition because it is based on the camera's distance to a specified
Globe Overlay, rather than the camera's distance to the object that uses this display condition.
Public Properties
GlobeOverlay | Gets or sets the globe overlay associated with this instance. |
MaximumDistance | Gets or sets the maximum distance, in meters, of the inclusive distance interval. Use Double.MaxValue to ignore checking the maximum distance. |
MaximumDistanceSquared | Gets the squared maximum distance, in meters, of the inclusive distance interval. |
MinimumDistance | Gets or sets the minimum distance, in meters, of the inclusive distance interval. |
MinimumDistanceSquared | Gets the squared minimum distance, in meters, of the inclusive distance interval. |
Interfaces
CoClasses that Implement IAgStkGraphicsDistanceToGlobeOverlayDisplayCondition
See Also