Description
Defines an inclusive distance interval, in meters, that determines when an object, such as a
screen overlay, is
rendered based on the distance, in meters, from the camera to the
Primitive. This is different from
Distance Display Condition because it is based on the camera's distance to a specified
Primitive, rather than the camera's distance to the object that uses this display condition.
Public Properties
MaximumDistance | Gets or sets the maximum distance, in meters, of the inclusive distance interval. Use Double.MaxValue to ignore checking the maximum distance. |
MaximumDistanceSquared | Gets the squared maximum distance, in meters, of the inclusive distance interval. |
MinimumDistance | Gets or sets the minimum distance, in meters, of the inclusive distance interval. |
MinimumDistanceSquared | Gets the squared minimum distance, in meters, of the inclusive distance interval. |
Primitive | Gets or sets the primitive associated with this instance. |
Interfaces
CoClasses that Implement IAgStkGraphicsDistanceToPrimitiveDisplayCondition
See Also