Description
Gets or sets the exponent used to compute the maximum precision for primitive rendering. For example, a value of -3 indicates the maximum precision of 2^-3, 0.125 m along the x, y, or z axis. The worst case precision, taking into account all axes, is sqrt(3 * (2^-3)^2), 0.2165 m. The default is -2.
Property type
Read-write property
Syntax
| [Visual Basic .NET] |
|---|
Public Property PrecisionExponent() As Integer
|
| [C#] |
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public int PrecisionExponent {get; set;}
|
| [Managed C++] |
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public: __property int get_PrecisionExponent(); public: __property void set_PrecisionExponent(
int
);
|
| [Unmanaged C++] |
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public: HRESULT get_PrecisionExponent(
int * pRetVal
);
public: HRESULT put_PrecisionExponent(
int PrecisionExponent
);
|
| [Java] |
|---|
public Integer getPrecisionExponent();
public void setPrecisionExponent(
Integer
);
|
See Also