Description
Initializes the overlay with a specified background texture. The size of the overlay will be the same as the size of the texture.
Syntax
Parameters
See Also
Example
Shows the format of the Position and Size parameters when creating a texture screen overlay.
[C#] |
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Array position = new object[]
{
0,
0,
AgEStkGraphicsScreenOverlayUnit.eStkGraphicsScreenOverlayUnitPixels,
AgEStkGraphicsScreenOverlayUnit.eStkGraphicsScreenOverlayUnitPixels
};
Array size = new object[]
{
100,
200,
AgEStkGraphicsScreenOverlayUnit.eStkGraphicsScreenOverlayUnitPixels,
AgEStkGraphicsScreenOverlayUnit.eStkGraphicsScreenOverlayUnitPixels
};
IAgStkGraphicsTextureScreenOverlay screenOverlay = sceneManager.Initializers.TextureScreenOverlay.InitializeWithPositionSize(ref position, ref size);
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Shows the format of the Position and Size parameters when creating a texture screen overlay.
[Visual Basic .NET] |
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Dim position As Array = New Object() {0, 0, AgEStkGraphicsScreenOverlayUnit.eStkGraphicsScreenOverlayUnitPixels, AgEStkGraphicsScreenOverlayUnit.eStkGraphicsScreenOverlayUnitPixels}
Dim size As Array = New Object() {100, 200, AgEStkGraphicsScreenOverlayUnit.eStkGraphicsScreenOverlayUnitPixels, AgEStkGraphicsScreenOverlayUnit.eStkGraphicsScreenOverlayUnitPixels}
Dim screenOverlay As IAgStkGraphicsTextureScreenOverlay = sceneManager.Initializers.TextureScreenOverlay.InitializeWithPositionSize(position, size)
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