Views from a point to a direction. Sets the camera's position and the direction vector indicating where the camera is looking.
[Visual Basic .NET] |
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Public Sub ViewDirection( _ ByVal Axes As IAgCrdnAxes, _ ByVal CameraPosition As IAgCrdnPoint, _ ByVal Direction As IAgCrdnVector _ ) |
[C#] |
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public void ViewDirection( IAgCrdnAxes Axes, IAgCrdnPoint CameraPosition, IAgCrdnVector Direction ); |
[Managed C++] |
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public: void ViewDirection( IAgCrdnAxes ^ Axes, IAgCrdnPoint ^ CameraPosition, IAgCrdnVector ^ Direction ); |
[Unmanaged C++] |
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public: HRESULT ViewDirection( IAgCrdnAxes * Axes, IAgCrdnPoint * CameraPosition, IAgCrdnVector * Direction ); |
[Java] |
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public void viewDirection( IAgCrdnAxes Axes, IAgCrdnPoint CameraPosition, IAgCrdnVector Direction ); |
[Python - STK API] |
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def ViewDirection(self, Axes:"IAgCrdnAxes", CameraPosition:"IAgCrdnPoint", Direction:"IAgCrdnVector") -> None: |
- Axes
- The
of rotation. will be set to this. - CameraPosition
- The
that will be evaluated at the animation time to get . - Direction
- The
that will be evaluated at the animation time to get .