Sets the camera's reference point - the point the camera is looking at. The camera's position is the reference point translated by the direction vector.
[Visual Basic .NET] |
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Public Sub ViewOffsetDirectionWithUpAxis( _ ByVal Axes As IAgCrdnAxes, _ ByVal ReferencePoint As IAgCrdnPoint, _ ByVal Direction As IAgCrdnVector, _ ByVal UpAxis As System.Array _ ) |
[C#] |
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public void ViewOffsetDirectionWithUpAxis( IAgCrdnAxes Axes, IAgCrdnPoint ReferencePoint, IAgCrdnVector Direction, System.Array UpAxis ); |
[Managed C++] |
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public: void ViewOffsetDirectionWithUpAxis( IAgCrdnAxes ^ Axes, IAgCrdnPoint ^ ReferencePoint, IAgCrdnVector ^ Direction, System::Array ^ UpAxis ); |
[Unmanaged C++] |
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public: HRESULT ViewOffsetDirectionWithUpAxis( IAgCrdnAxes * Axes, IAgCrdnPoint * ReferencePoint, IAgCrdnVector * Direction, SAFEARRAY * * UpAxis ); |
[Java] |
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public void viewOffsetDirectionWithUpAxis( IAgCrdnAxes Axes, IAgCrdnPoint ReferencePoint, IAgCrdnVector Direction, AgSafeArray UpAxis ); |
[Python - STK API] |
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def ViewOffsetDirectionWithUpAxis(self, Axes:"IAgCrdnAxes", ReferencePoint:"IAgCrdnPoint", Direction:"IAgCrdnVector", UpAxis:list) -> None: |
- Axes
- The
of rotation. will be set to this. - ReferencePoint
- The
that will be evaluated at the animation time to get . - Direction
- The
that will be evaluated at the animation time to get the direction to offset the camera position. This will be equivalent to the negative of . - UpAxis
- An array containing the up direction (in the order x, y, z) in
.
Shows the format of the Offset and UpAxis parameters when setting the camera's reference point with an offset.
[C#] | ||
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Shows the format of the Offset and UpAxis parameters when setting the camera's reference point with an offset.
[Visual Basic .NET] | ||
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