Triangulates a cylinder. It is recommended to visualize the cylinder using a solid primitive. Although, if only the fill is desired for visualization, a triangle mesh primitive with render back then front faces set to true can be used. Likewise, if only the outline is desired, a polyline primitive can be used.
![]() | Computes the triangulation for a cylinder centered at the origin. |
![]() | Computes the triangulation for a cylinder centered at the origin. |