Triangulates an ellipsoid. It is recommended to visualize the ellipsoid using a solid primitive. Although, if only the fill is desired for visualization, a triangle mesh primitive with render back then front faces set to true can be used. Likewise, if only the outline is desired, a polyline primitive can be used.
![]() | Computes the triangulation for an ellipsoid with the specified radii, centered at the origin. |
![]() | Computes the triangulation for an ellipsoid with the specified radii, centered at the origin, using 32 slices and 16 stacks. |