Computes an extrusion between bottomPositions and topPositions on the specified centralBody.
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| [C#] |
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public IAgStkGraphicsExtrudedPolylineTriangulatorResult ComputeWithWindingOrder( string CentralBody, System.Array BottomPositions, System.Array TopPositions, AgEStkGraphicsWindingOrder PositionsWindingOrder ); |
| [Managed C++] |
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public: IAgStkGraphicsExtrudedPolylineTriangulatorResult^ ComputeWithWindingOrder( String __gc ^ CentralBody, System::Array ^ BottomPositions, System::Array ^ TopPositions, AgEStkGraphicsWindingOrder PositionsWindingOrder ); |
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| [Java] |
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public IAgStkGraphicsExtrudedPolylineTriangulatorResult computeWithWindingOrder( String CentralBody, AgSafeArray BottomPositions, AgSafeArray TopPositions, AgEStkGraphicsWindingOrder PositionsWindingOrder ); |
| [Python - STK API] |
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def ComputeWithWindingOrder(self, CentralBody:str, BottomPositions:list, TopPositions:list, PositionsWindingOrder:"AgEStkGraphicsWindingOrder") -> "IAgStkGraphicsExtrudedPolylineTriangulatorResult": |
- CentralBody
- The central body to compute the extrusion on.
- BottomPositions
- An array containing bottom positions (in the order x, y, z), in the
's fixed reference frame. - TopPositions
- An array containing top positions (in the order x, y, z), in the
's fixed reference frame. - PositionsWindingOrder
- The winding order of
and .
IAgStkGraphicsExtrudedPolylineTriangulatorInitializer Interface | Triangle Mesh Primitive Overview - Triangulators
Shows the format of the BottomPositions and TopPositions parameters when computing using an extruded polyline triangulator.
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Shows the format of the BottomPositions and TopPositions parameters when computing using an extruded polyline triangulator.
| [Visual Basic .NET] | ||
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