Gets or sets the sort order for translucent primitives in the primitive manager. This determines a trade-off between rendering speed and quality. It is only recommended to use primitives sort order back to front when translucent primitives along the same line of sight cause blending artifacts.
Read-write property
[Visual Basic .NET] |
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Public Property TranslucentPrimitivesSortOrder() As AgEStkGraphicsPrimitivesSortOrder |
[C#] |
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public AgEStkGraphicsPrimitivesSortOrder TranslucentPrimitivesSortOrder {get; set;} |
[Managed C++] |
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public: __property AgEStkGraphicsPrimitivesSortOrder get_TranslucentPrimitivesSortOrder(); |
[Unmanaged C++] |
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public: HRESULT get_TranslucentPrimitivesSortOrder( AgEStkGraphicsPrimitivesSortOrder * pRetVal ); public: HRESULT put_TranslucentPrimitivesSortOrder( AgEStkGraphicsPrimitivesSortOrder TranslucentPrimitivesSortOrder ); |
[Java] |
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public AgEStkGraphicsPrimitivesSortOrder getTranslucentPrimitivesSortOrder(); public void setTranslucentPrimitivesSortOrder( AgEStkGraphicsPrimitivesSortOrder ); |
[Python - STK API] |
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@property def TranslucentPrimitivesSortOrder(self) -> "AgEStkGraphicsPrimitivesSortOrder": @TranslucentPrimitivesSortOrder.setter def TranslucentPrimitivesSortOrder(self, TranslucentPrimitivesSortOrder:"AgEStkGraphicsPrimitivesSortOrder") -> None: |