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IAgStkGraphicsProjectionFactory Interface

Description

A projection represents a simplified camera with a position, orientation, and field of view horizontal and field of view vertical. Unlike a real world camera, projection has a nearest and farthest viewing distance, as defined by the near plane and far plane properties. For example, projection can be used to represent a UAV's camera, to allow for projecting video onto terrain. See the Raster and Projection Streams Overview for such an example.

Public Methods

Public Method InitializeInitializes a new instance.
Public Method InitializeFromProjectionInitializes a new instance from another projection.
Public Method InitializeWithDataInitializes a new instance.

See Also

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