A projection represents a simplified camera with a position, orientation, and field of view horizontal and field of view vertical. Unlike a real world camera, projection has a nearest and farthest viewing distance, as defined by the near plane and far plane properties. For example, projection can be used to represent a UAV's camera, to allow for projecting video onto terrain. See the Raster and Projection Streams Overview for such an example.
![]() | Initializes a new instance. |
![]() | Initializes a new instance from another projection. |
![]() | Initializes a new instance. |