The static scene manager class provides global properties and functionality that apply to all scenes and thus affect the rendering of every globe control. It also provides a textures property for creating new textures, and controls the time of all scenes within an application. The animation property and SetTime method can be used to control time. The primitives and screen overlays properties allow you to add primitives and screen overlays to all scenes. To render these objects in specific scenes, see the scene display condition class. To render all scenes within an application, call the Render method.
![]() | Renders all scenes within an application. To render a specific scene, use the Render method. |
![]() | Gets the frame rate class, which can be used to keep track of how fast scenes are being |
![]() | Gets the globe overlay settings, which are used to set global settings for all globe overlays. |
![]() | Gets the primitive manager, which is used to add primitives to your scenes. |
![]() | Gets a read-only collection of scenes that are associated with the scene manager. |
![]() | Gets the screen overlay manager, which is used to add screen overlays to your scenes. |
![]() | Gets the texture 2d factory, which can be used to create textures from various sources. |