Description
The result from a triangulation of a solid: a triangle mesh defined using an indexed triangle list and positions outlining the solid. It is recommended to visualize the solid using a solid primitive. Although, if only the fill is desired for visualization, a triangle mesh primitive with render back then front faces set to true can be used. Likewise, if only the outline is desired, a polyline primitive can be used.
Public Properties
Closed | Gets whether the solid is closed. For example, a box with six faces is closed. If one face is removed, the box is open. |
OutlineIndices | Gets indices into positions that define the positions outlining the solid. The indices returned consider the three components of a position (x, y, and z) as a single array element. Multiply the index by 3 to get the location of the x component in positions. |
OutlinePolylineType | Gets the polyline type of outline indices and outline positions. |
OutlinePositions | Gets the positions outlining the solid. Three array elements (in the order x, y, z) constitute one position. |
Interfaces
CoClasses that Implement IAgStkGraphicsSolidTriangulatorResult
See Also