A triangle mesh primitive for meshes on the surface that need to conform to terrain.
![]() | Initializes a default surface mesh primitive. This is equivalent to constructing a surface mesh with a set hint of Frequent and a surface mesh rendering method of Automatic. |
![]() | Initializes a surface mesh primitive with the specified setHint. This is equivalent to constructing a surface mesh with the specified setHint and a surface mesh rendering method of Automatic. |
![]() | Initializes a surface mesh primitive with the specified setHint and renderingMethod. |
![]() | Determines whether or not the video card supports the surface mesh primitive with the given renderingMethod. |
![]() | Determines whether or not the video card supports the surface mesh primitive. This is equivalent to calling Supported with automatic. |