Description
If true, all other objects will be animated so that they appear at the proper position for the time being computed as the trajectory is calculated.
Property type
Read-write property
Syntax
[Visual Basic .NET] |
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Public Property UpdateAnimationTimeForAllObjects() As Boolean
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[C#] |
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public bool UpdateAnimationTimeForAllObjects {get; set;}
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[Managed C++] |
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public: __property bool get_UpdateAnimationTimeForAllObjects(); public: __property void set_UpdateAnimationTimeForAllObjects(
bool
);
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[Unmanaged C++] |
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public: HRESULT get_UpdateAnimationTimeForAllObjects(
VARIANT_BOOL * pVal
);
public: HRESULT put_UpdateAnimationTimeForAllObjects(
VARIANT_BOOL newVal
);
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[Java] |
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public bool getUpdateAnimationTimeForAllObjects();
public void setUpdateAnimationTimeForAllObjects(
bool
);
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[Python - STK API] |
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@property
def UpdateAnimationTimeForAllObjects(self) -> bool:
@UpdateAnimationTimeForAllObjects.setter
def UpdateAnimationTimeForAllObjects(self, newVal:bool) -> None:
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See Also