Description
If true, all other objects will be animated so that they appear at the proper position for the time being computed as the trajectory is calculated.
Property type
Read-write property
Syntax
| [Visual Basic .NET] |
|---|
Public Property UpdateAnimationTimeForAllObjects() As Boolean
|
| [C#] |
|---|
public bool UpdateAnimationTimeForAllObjects {get; set;}
|
| [Managed C++] |
|---|
public: __property bool get_UpdateAnimationTimeForAllObjects(); public: __property void set_UpdateAnimationTimeForAllObjects(
bool
);
|
| [Unmanaged C++] |
|---|
public: HRESULT get_UpdateAnimationTimeForAllObjects(
VARIANT_BOOL * pVal
);
public: HRESULT put_UpdateAnimationTimeForAllObjects(
VARIANT_BOOL newVal
);
|
| [Java] |
|---|
public bool getUpdateAnimationTimeForAllObjects();
public void setUpdateAnimationTimeForAllObjects(
bool
);
|
| [Python - STK API] |
|---|
@property
def UpdateAnimationTimeForAllObjects(self) -> bool:
@UpdateAnimationTimeForAllObjects.setter
def UpdateAnimationTimeForAllObjects(self, newVal:bool) -> None:
|
See Also