Description
Thrust Efficiency - the thrust efficiency value. Any number above zero is valid, with typical values around 0.98 to 1.02. a value of 1.0 means 'perfect' or 'nominal' behavior. a value of 0.98 would be termed a '2% cold' burn, while a value of 1.02 would be a '2% hot' burn. A value greater than 1.0 means the engine has performed better than expected. Dimensionless.
Property type
Read-write property
Syntax
| [Visual Basic .NET] |
|---|
Public Property ThrustEfficiency() As Double
|
| [C#] |
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public double ThrustEfficiency {get; set;}
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| [Managed C++] |
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public: __property double get_ThrustEfficiency(); public: __property void set_ThrustEfficiency(
double
);
|
| [Unmanaged C++] |
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public: HRESULT get_ThrustEfficiency(
double * pVal
);
public: HRESULT put_ThrustEfficiency(
double newVal
);
|
| [Java] |
|---|
public double getThrustEfficiency();
public void setThrustEfficiency(
double
);
|
| [Python - STK API] |
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@property
def ThrustEfficiency(self) -> float:
@ThrustEfficiency.setter
def ThrustEfficiency(self, newVal:float) -> None:
|
See Also