Rendering methods available for use by the surface mesh primitive. Different methods may have different performance characteristics and require different video card support. When in doubt, use
Automatic.| Member | Value | Description |
|---|---|---|
| eStkGraphicsSurfaceMeshRenderingMethodGeometryShader | 0 | Render the surface mesh using a geometry shader. Requires OpenGL 3.0 or 2.0 with the ARB_geometry_shader4 extension. |
| eStkGraphicsSurfaceMeshRenderingMethodVertexShader | 1 | Render the surface mesh using a vertex shader. Requires OpenGL 2.0 or 1.5 with the following extensions: |
| eStkGraphicsSurfaceMeshRenderingMethodAutomatic | 2 | Render the surface mesh using an automatically selected method based on the capabilities of the video card. |





