Interface for a launch vehicle object.
IsAttitudeTypeSupported | Gets a value indicating whether the specified type can be used. |
IsTrajectoryTypeSupported | Gets a value indicating whether the specified type can be used. |
SetAttitudeType | Method to set the type of attitude profile used by the launch vehicle. |
SetTrajectoryType | Method to set the propagator type. |
AccessConstraints | Get the constraints imposed on the launch vehicle. |
Atmosphere | This property is deprecated. The new RFEnvironment property can be used to configure atmospheric models. |
Attitude | Get the launch vehicle's attitude profile. |
AttitudeSupportedTypes | Returns an array of valid choices. |
AttitudeType | Get the type of attitude profile used by the launch vehicle. |
EclipseBodies | Get the customized list of Eclipse Bodies, which are central bodies used in lighting computations. |
ExportTools | Returns the IAgLvExportTools interface. |
Graphics | Get the launch vehicle's 2D Graphics properties. |
GroundEllipses | Get the launch vehicle's ground ellipses properties. |
LaserEnvironment | Gets the laser environment. |
LightingMaxStep | The maximum step size to use when computing lighting. Only applies (and only can be set) when UseTerrainInLightingComputations is true. Uses Time Dimension. |
RadarClutterMap | Returns the radar clutter map. |
RadarCrossSection | Returns the radar cross sectoin. |
RFEnvironment | Gets the RF environment. |
SpaceEnvironment | Returns the launch vehicle's SpaceEnvironment properties. |
Trajectory | Get the launch vehicle's trajectory properties. |
TrajectorySupportedTypes | Returns an array of valid choices. |
TrajectoryType | Get the propagator type used by the launch vehicle. |
UseTerrainInLightingComputations | Opt whether to compute lighting using terrain data. |
VO | Get the launch vehicle's 3D Graphics properties. |
| Implemented Interface |
|---|
| IAgStkObject |
| IAgLifetimeInformation |
| IAgProvideSpatialInfo |
| Name |
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| AgLaunchVehicle |
Create a launch vehicle (on current scenario central body)
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Create a launch vehicle (on current scenario central body)
| [Visual Basic .NET] | ||
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