The range in meters between the Base and Target objects only accounting for light time delay if applied (not refraction nor aberration).
Read-only property
| [Visual Basic .NET] |
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Public Property LightPathRange() As Double |
| [C#] |
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| [Managed C++] |
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public: __property double get_LightPathRange(); |
| [Unmanaged C++] |
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| [Java] |
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public double getLightPathRange(); |






