The range in meters between the Base and Target objects only accounting for light time delay if applied (not refraction nor aberration).
Read-only property
[Visual Basic .NET] |
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Public Property LightPathRange() As Double |
[C#] |
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public double LightPathRange {get;} |
[Managed C++] |
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public: __property double get_LightPathRange(); |
[Unmanaged C++] |
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public: HRESULT get_LightPathRange( double * pRange ); |
[Java] |
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public double getLightPathRange(); |