Public Sub IncidentDirectionInBody( _ ByRef X As Double, _ ByRef Y As Double, _ ByRef Z As Double _ )
public void IncidentDirectionInBody( ref double X, ref double Y, ref double Z );
public: void IncidentDirectionInBody( double ^ X, double ^ Y, double ^ Z );
public: HRESULT IncidentDirectionInBody( double * X, double * Y, double * Z );
IAgAsDragModelResult Interface