Description
Incident particle direction (unitless) on the body, in the body frame.
Syntax
[Visual Basic .NET] |
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Public Sub IncidentDirectionInBody( _
ByRef X As Double, _
ByRef Y As Double, _
ByRef Z As Double _
)
|
[C#] |
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public void IncidentDirectionInBody(
ref double X,
ref double Y,
ref double Z
);
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[Managed C++] |
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public: void IncidentDirectionInBody(
double ^ X,
double ^ Y,
double ^ Z
);
|
[Unmanaged C++] |
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public: HRESULT IncidentDirectionInBody(
double * X,
double * Y,
double * Z
);
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[Python - STK API ] |
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def IncidentDirectionInBody(self, X:float, Y:float, Z:float) -> typing.Tuple[float, float, float]:
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Parameters
See Also