Incident particle direction (unitless) on the body, in the requested frame, returned as an array representing x, y, z. Useful for scripting clients.
[Visual Basic .NET] |
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Public Function IncidentDirection_Array( _ ByVal Frame As AgEUtFrame _ ) As System.Array |
[C#] |
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public System.Array IncidentDirection_Array( AgEUtFrame Frame ); |
[Managed C++] |
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public: System::Array IncidentDirection_Array( AgEUtFrame Frame ); |
[Unmanaged C++] |
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public: HRESULT IncidentDirection_Array( AgEUtFrame Frame, SAFEARRAY * * pArray ); |
[Java] |
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public AgSafeArray incidentDirection_Array( AgEUtFrame Frame ); |
- Frame