Description
Incident particle vector on the body in meters/second, in the body frame.
Syntax
[Visual Basic .NET] |
---|
Public Sub IncidentVectorInBody( _
ByRef X As Double, _
ByRef Y As Double, _
ByRef Z As Double _
)
|
[C#] |
---|
public void IncidentVectorInBody(
ref double X,
ref double Y,
ref double Z
);
|
[Managed C++] |
---|
public: void IncidentVectorInBody(
double ^ X,
double ^ Y,
double ^ Z
);
|
[Unmanaged C++] |
---|
public: HRESULT IncidentVectorInBody(
double * X,
double * Y,
double * Z
);
|
[Python - STK API ] |
---|
def IncidentVectorInBody(self, X:float, Y:float, Z:float) -> typing.Tuple[float, float, float]:
|
Parameters
See Also