Description
Incident light direction (unitless) on the body, in the requested frame.
Syntax
[Visual Basic .NET] |
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Public Sub IncidentDirection( _
ByVal Frame As AgEUtFrame, _
ByRef X As Double, _
ByRef Y As Double, _
ByRef Z As Double _
)
|
[C#] |
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public void IncidentDirection(
AgEUtFrame Frame,
ref double X,
ref double Y,
ref double Z
);
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[Managed C++] |
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public: void IncidentDirection(
AgEUtFrame Frame,
double ^ X,
double ^ Y,
double ^ Z
);
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[Unmanaged C++] |
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public: HRESULT IncidentDirection(
AgEUtFrame Frame,
double * X,
double * Y,
double * Z
);
|
Parameters
See Also