Incident light direction (unitless) on the body, in the requested framereturned as an array representing x, y, z. Useful for scripting clients.
[Visual Basic .NET] |
---|
Public Function IncidentDirection_Array( _ ByVal Frame As AgEUtFrame _ ) As System.Array |
[C#] |
---|
public System.Array IncidentDirection_Array( AgEUtFrame Frame ); |
[Managed C++] |
---|
public: System::Array IncidentDirection_Array( AgEUtFrame Frame ); |
[Unmanaged C++] |
---|
public: HRESULT IncidentDirection_Array( AgEUtFrame Frame, SAFEARRAY * * pArray ); |
[Java] |
---|
public AgSafeArray incidentDirection_Array( AgEUtFrame Frame ); |
- Frame