Description
Sets reflectance (in m^2) in body components. Force = solarIntensity*luminosity/(4*pi*speedOfLight*distanceToSun^2)*reflectanceVec. reflectanceVec = sum of surface contributions where each surface N is cr_N*area_N*unitDirection_N.
Syntax
[Visual Basic .NET] |
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Public Sub SetReflectanceInBody( _
ByVal X As Double, _
ByVal Y As Double, _
ByVal Z As Double _
)
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[C#] |
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public void SetReflectanceInBody(
double X,
double Y,
double Z
);
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[Managed C++] |
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public: void SetReflectanceInBody(
double X,
double Y,
double Z
);
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[Unmanaged C++] |
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public: HRESULT SetReflectanceInBody(
double X,
double Y,
double Z
);
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[Java] |
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public void setReflectanceInBody(
double X,
double Y,
double Z
);
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[Python - STK API ] |
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def SetReflectanceInBody(self, X:float, Y:float, Z:float) -> None:
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Parameters
See Also