Incident light direction (unitless) on the body, in the body frame, returned as an array representing x, y, z. Useful for scripting clients.
[Visual Basic .NET] |
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Public Function IncidentDirectionInBody_Array() As System.Array |
[C#] |
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public System.Array IncidentDirectionInBody_Array(); |
[Managed C++] |
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public: System::Array IncidentDirectionInBody_Array(); |
[Unmanaged C++] |
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public: HRESULT IncidentDirectionInBody_Array( SAFEARRAY * * pArray ); |
[Java] |
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public AgSafeArray incidentDirectionInBody_Array(); |