Add an Attribute of type quantity to the Attribute Scope. It is recommended that any name used for these configuration properties not include spaces because certain interfaces to the properties may not work correctly.
[Visual Basic .NET] |
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Public Sub AddQuantityMinMaxDispatchProperty2( _ ByVal DispScope As Object, _ ByVal Name As String, _ ByVal Description As String, _ ByVal PropName As String, _ ByVal Dimension As String, _ ByVal DisplayUnit As String, _ ByVal InternalUnit As String, _ ByVal MinVal As Double, _ ByVal MaxVal As Double, _ ByVal Flags As Integer _ ) |
[C#] |
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public void AddQuantityMinMaxDispatchProperty2( Object DispScope, string Name, string Description, string PropName, string Dimension, string DisplayUnit, string InternalUnit, double MinVal, double MaxVal, int Flags ); |
[Managed C++] |
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public: void AddQuantityMinMaxDispatchProperty2( IUnknown ^ DispScope, String __gc ^ Name, String __gc ^ Description, String __gc ^ PropName, String __gc ^ Dimension, String __gc ^ DisplayUnit, String __gc ^ InternalUnit, double MinVal, double MaxVal, int Flags ); |
[Unmanaged C++] |
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public: HRESULT AddQuantityMinMaxDispatchProperty2( IUnknown * DispScope, BSTR Name, BSTR Description, BSTR PropName, BSTR Dimension, BSTR DisplayUnit, BSTR InternalUnit, double MinVal, double MaxVal, long Flags ); |
[Java] |
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public void addQuantityMinMaxDispatchProperty2( Object DispScope, String Name, String Description, String PropName, String Dimension, String DisplayUnit, String InternalUnit, double MinVal, double MaxVal, int Flags ); |
- DispScope
- The attribute container (scope) where the attribute will be added.
- Name
- Name of the attribute to add, it is recommended that the name does not include spaces because certain interfaces to the properties may not work correctly.
- Description
- Description of the attribute to add.
- PropName
- Name of the property to be called to set/get the values of this attribute. The property must be of the type quantity (as double).
- Dimension
- Dimension associated with this quantity.
- DisplayUnit
- Default display units (used in the User Interface).
- InternalUnit
- Unit used to set/get the PropName property.
- MinVal
- Minimum value allowed (as double).
- MaxVal
- Maximum value allowed (as double).
- Flags
- Bitwise combination of AgEAttrAddFlags flags.