Rendering methods available for use by the marker batch primitive. Different methods may have different performance characteristics and require different video card support. When in doubt, use
Automatic
.Member | Value | Description |
---|---|---|
eStkGraphicsMarkerBatchRenderingMethodGeometryShader | 0 | Render the marker batch using a geometry shader. |
eStkGraphicsMarkerBatchRenderingMethodVertexShader | 1 | Render the marker batch using a vertex shader. |
eStkGraphicsMarkerBatchRenderingMethodAutomatic | 2 | Render the marker batch using an automatically selected method based on the capabilities of the video card. |
eStkGraphicsMarkerBatchRenderingMethodFixedFunction | 3 | Render the marker batch using the fixed function pipeline. Generally, this is the slowest method but it supports all video cards. |