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AgEStkGraphicsRenderPass Enumeration
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Description

Describes when a primitive will be rendered. Some primitives need to be rendered during or at a certain time. For example, translucent primitives need to be rendered after opaque primitives to allow proper blending. These values can be logically ored together when a primitive should be rendered in more than one pass.

Members

MemberValueDescription
eStkGraphicsRenderPassOpaque1Render during the opaque rendering pass.
eStkGraphicsRenderPassTranslucent2Render during the translucent rendering pass.
eStkGraphicsRenderPassCentralBodyClipped4Render before the central body is rendered.
eStkGraphicsRenderPassOrderedCompositeCentralBodyClipped8Rendered in an ordered composite before all other primitives and before the central body is rendered.
eStkGraphicsRenderPassOrderedComposite16Rendered in an ordered composite before all primitives but after the central body is rendered.
eStkGraphicsRenderPassTerrain32Render after the terrain is rendered.
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